#ifndef PARTICLE_H
#define PARTICLE_H

#include <NxVec3.h>

struct Particle
{
    NxU32 id;
    NxVec3 position;
    NxVec3 velocity;
    NxF32 lifetime;
    NxF32 density;	
    NxVec3 collisionNormal;

    float color[4];
};

#endif //PARTICLE_H
